Jun 25, 2009, 09:27 PM // 21:27
|
#21
|
Academy Page
Join Date: Apr 2009
Location: Random Arenas
Profession: Mo/W
|
Why not just increase the regen to like 1..5..6
|
|
|
Jun 25, 2009, 10:08 PM // 22:08
|
#22
|
Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
|
Quote:
Originally Posted by Xyon the Greatest
Why not just increase the regen to like 1..5..6
|
Cus then it would still be bad
|
|
|
Jun 25, 2009, 10:21 PM // 22:21
|
#23
|
Frost Gate Guardian
Join Date: Jun 2006
Location: Seoul, Korea
Profession: Mo/Me
|
This is irrelevant since you could just use dismiss condition!
|
|
|
Jun 25, 2009, 10:30 PM // 22:30
|
#24
|
Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
|
How about they spend their time balancing skills that are actually issues and stop doing random buffs for the hell of it. Once they've taken care of all the problems in balancing PvP, then they can look at buffing skills that have no effect on the meta. Until then, leave them be. There are bigger issues.
|
|
|
Jun 26, 2009, 12:58 AM // 00:58
|
#25
|
Forge Runner
|
Quote:
Originally Posted by bhavv
Or how about ...
Mending 10, 1, 10,
While you maintain this enchantment on target ally, one hex and one condition is removed every 10...4 seconds.
|
Your suggestion here is too close to Purifying Veil which reduces time conditions last which may in fact be better.
But anyways I think mending should stick to low health regeneration.
Why? Well mending something isn't repairing it with holy crap speed so where it is right now makes sense.
|
|
|
Jun 26, 2009, 03:02 PM // 15:02
|
#26
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
I stick with the AoE increase. The icon is a whirl, after all. So even just looking at the icon makes sense to make the effect spread in circles around the target.
|
|
|
Jun 26, 2009, 06:20 PM // 18:20
|
#27
|
Academy Page
Join Date: Apr 2009
Location: Random Arenas
Profession: Mo/W
|
Quote:
Originally Posted by Cale Roughstar
Cus then it would still be bad
|
Heh, your right.
Okay, then how about make it like this...
10 energy, 2 cast, 10 recharge
For 10 seconds all allies gain a +1..5..6 health regen
|
|
|
Jun 26, 2009, 06:49 PM // 18:49
|
#28
|
Hall Hero
Join Date: Aug 2005
Profession: E/
|
Kinda like an unconditional, but stripable, "never surrender!" but with more regen. Hmmm better, but the 2 s cast is killer.
|
|
|
Jun 26, 2009, 09:17 PM // 21:17
|
#29
|
Frost Gate Guardian
Join Date: Jun 2009
Location: Dead.
Guild: [Game]
Profession: Rt/
|
In My Opinion, they should change it to:
Mending: 20+ Health Regen, Conditions Transfer to Foes, Foes that hit target die in 10 seconds
lol, btw its a joke just trying to make some laughs. I think leave the way it is, its not like every monk runs it anyway.
|
|
|
Jun 26, 2009, 09:52 PM // 21:52
|
#30
|
Furnace Stoker
|
Quote:
Originally Posted by gameshoes3003
Your suggestion here is too close to Purifying Veil which reduces time conditions last which may in fact be better.
But anyways I think mending should stick to low health regeneration.
Why? Well mending something isn't repairing it with holy crap speed so where it is right now makes sense.
|
No, my idea was to combine the spotless spells into a maintained enchantment.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
Apocrypha |
Screenshot Exposition |
19 |
May 17, 2007 07:21 AM // 07:21 |
Pwnage Elite |
The Riverside Inn |
9 |
Aug 20, 2006 06:41 AM // 06:41 |
Mending-way FTW
|
Lord Mendes |
Screenshot Exposition |
21 |
Apr 03, 2006 06:07 PM // 18:07 |
got mending?
|
Rufio Lostboy |
Nolani Academy of Arts |
5 |
Jan 18, 2006 09:30 PM // 21:30 |
Nate66 |
Questions & Answers |
7 |
Oct 19, 2005 07:13 PM // 19:13 |
All times are GMT. The time now is 10:13 AM // 10:13.
|